So I’ve had another very long gap since my last post (linked below). The short explanation is that I was working on a game with some friends that we eventually cancelled because it was way overscoped, and we simply didn’t have the resources (manpower, knowledge, experience, money) necessary to bring that game to life. I […]
Didn’t realize it’d been 15 months since my last update. Time sure has flown by… I’m now working on a very exciting project with some good friends of mine. Pretty soon I’m going to start a series of dev blogs about my work on the project. Really can’t wait for everyone to see what […]
I took a month break from this project to focus on my career search, as well as allowing time for friends to try out the demo and prepare feedback. I felt that I had enough to begin working on the next phase of the project. The goal here is improve the stability and functionality of the […]
So here it is. Version 1.0 of The Roughnecks. I’m rather happy with how it’s coming along so far, as well as how much I’ve learned from building this project. I’m actually excited to see how much more I can do to improve/expand on what I have right now.
Time for another update; possibly the last one before I have a playable demo out. The movement patterns for each of the six units has been completed, along with a very rough UI system. At this point, the game is more or less playable. I’m excited to see this project move along, and can’t wait […]