Level Breakdown: Red Desert

For this project, I wanted to try something very different from what I’ve done in the past. I decided to experiment with world design, creating a small piece of the environment that the game takes place in. Rather than building a level which is exists by itself, this area would be a part of the […]

Level Breakdown: Great Siege

At last week’s GDC confernece, Unity Technologies revealed the latest version of their popular Unity game engine. I was pleased to see that not only could I use the personal version for free, but that Unity 5 gives all users full access to the engine and its features. I thought this would be a great […]

Level Breakdown: Factory

After finishing Fort Diamond (previous level I posted about), I began thinking about how I could re-work the interior of the base. I decided to simply make a new level based on the idea of it being completely indoors. Rather than being another military base, I decided on this level being set in an old […]

Level Breakdown: Fort Diamond

I hopped back into Unity to work on this FPS styled level. Rather than standard multiplayer maps, this one was specifically designed for several players fighting waves of enemies, like the Firefight and Horde modes in Halo and Gears of War, respectively. I felt that designing a level around the specific mechanics of those game […]

Helix: Level Breakdown

This level started out as a concept for a 2D platformer, but I changed it into a gray box for a 3rd person adventure game once I figured out exactly where I wanted to go with the idea. I wanted to toy around with the idea of a player having multiple paths to choose from to reach […]