Platformer: Level Breakdown

This time around, I wanted to do a level breakdown for a different game genre than I’ve done in the past. One of the projects I have been working on for contract level design work is Bad Dude, a run-and-gun platformer that is very reminiscent of the Metal Slug series. Bad Dude is a mobile […]

Learning Level Design Across Genres

Recently, a friend of mine asked me if there was any difference between level design for RPGs and shooters. I immediately replied that programming and art don’t change depending on the type of game you’re developing, so level design wouldn’t either. It was the answer he expected, but couldn’t understand why he was having such […]

Personal Update

I recently (as in last week) started my first gig as a designer since graduating from college in May. I’m currently a level design intern with Creat Studios, a small company up in Canton, Massachusetts. In my off time I’ve been making use of this glorious monthly bus pass to explore this huge city. The […]

Solo Projects

When starting a new student project, the first thing that crosses everyone’s mind is the team. How many people will this project need? Who is going to handle which part of the engine? Where do we recruit people to handle the part of the game we aren’t skilled in? What most students forget is that […]