Level Breakdown: Island Assault

For this piece, I decided to try designing a level around an aerial dog-fighting game such as the Star Fox or Ace Combat series. The player will have a mission objective or objectives that may change depending as the player progressing through the level. While in game, the player is free to fly around to […]

Level Breakdown: Red Desert

For this project, I wanted to try something very different from what I’ve done in the past. I decided to experiment with world design, creating a small piece of the environment that the game takes place in. Rather than building a level which is exists by itself, this area would be a part of the […]

Level Breakdown: Great Siege

At last week’s GDC confernece, Unity Technologies revealed the latest version of their popular Unity game engine. I was pleased to see that not only could I use the personal version for free, but that Unity 5 gives all users full access to the engine and its features. I thought this would be a great […]

Level Breakdown: Fort Diamond

I hopped back into Unity to work on this FPS styled level. Rather than standard multiplayer maps, this one was specifically designed for several players fighting waves of enemies, like the Firefight and Horde modes in Halo and Gears of War, respectively. I felt that designing a level around the specific mechanics of those game […]

Getting Started with Unreal

For some time now, I’ve been interested in learning my way around Unreal since it is such a commonly used engine in the industry (along with Unity). Unfortunately, the Unreal editor can be quite the resource hog, and my low spec laptop wasn’t up to the task. Now that I’ve upgraded to something more powerful, […]