Level Breakdown: Red Desert

For this project, I wanted to try something very different from what I’ve done in the past. I decided to experiment with world design, creating a small piece of the environment that the game takes place in. Rather than building a level which is exists by itself, this area would be a part of the […]

Helix: Level Breakdown

This level started out as a concept for a 2D platformer, but I changed it into a gray box for a 3rd person adventure game once I figured out exactly where I wanted to go with the idea. I wanted to toy around with the idea of a player having multiple paths to choose from to reach […]