Level Breakdown: Island Assault

For this piece, I decided to try designing a level around an aerial dog-fighting game such as the Star Fox or Ace Combat series. The player will have a mission objective or objectives that may change depending as the player progressing through the level. While in game, the player is free to fly around to […]

Level Breakdown: Red Desert

For this project, I wanted to try something very different from what I’ve done in the past. I decided to experiment with world design, creating a small piece of the environment that the game takes place in. Rather than building a level which is exists by itself, this area would be a part of the […]

Level Breakdown: Great Siege

At last week’s GDC confernece, Unity Technologies revealed the latest version of their popular Unity game engine. I was pleased to see that not only could I use the personal version for free, but that Unity 5 gives all users full access to the engine and its features. I thought this would be a great […]

Level Breakdown: Factory

After finishing Fort Diamond (previous level I posted about), I began thinking about how I could re-work the interior of the base. I decided to simply make a new level based on the idea of it being completely indoors. Rather than being another military base, I decided on this level being set in an old […]