So here it is. Version 1.0 of The Roughnecks. I’m rather happy with how it’s coming along so far, as well as how much I’ve learned from building this project. I’m actually excited to see how much more I can do to improve/expand on what I have right now.
For this piece, I decided to try designing a level around an aerial dog-fighting game such as the Star Fox or Ace Combat series. The player will have a mission objective or objectives that may change depending as the player progressing through the level. While in game, the player is free to fly around to […]
For this project, I wanted to try something very different from what I’ve done in the past. I decided to experiment with world design, creating a small piece of the environment that the game takes place in. Rather than building a level which is exists by itself, this area would be a part of the […]
At last week’s GDC confernece, Unity Technologies revealed the latest version of their popular Unity game engine. I was pleased to see that not only could I use the personal version for free, but that Unity 5 gives all users full access to the engine and its features. I thought this would be a great […]
After finishing Fort Diamond (previous level I posted about), I began thinking about how I could re-work the interior of the base. I decided to simply make a new level based on the idea of it being completely indoors. Rather than being another military base, I decided on this level being set in an old […]