Level Breakdown: Factory

After finishing Fort Diamond (previous level I posted about), I began thinking about how I could re-work the interior of the base. I decided to simply make a new level based on the idea of it being completely indoors. Rather than being another military base, I decided on this level being set in an old […]

Level Breakdown: Fort Diamond

I hopped back into Unity to work on this FPS styled level. Rather than standard multiplayer maps, this one was specifically designed for several players fighting waves of enemies, like the Firefight and Horde modes in Halo and Gears of War, respectively. I felt that designing a level around the specific mechanics of those game […]

Recruiting For FPS Golf

I decided to attempt to develop the first person shooter golf hybrid after all the positive feedback I received from pitching it to my class. I asked a few people how they felt about working on it; so far I’ve gotten 4 “yes”es and 3 “maybe”es. However, everyone who said yes is too busy right […]