Level Breakdown: Red Desert

For this project, I wanted to try something very different from what I’ve done in the past. I decided to experiment with world design, creating a small piece of the environment that the game takes place in. Rather than building a level which is exists by itself, this area would be a part of the […]

Platformer: Level Breakdown

This time around, I wanted to do a level breakdown for a different game genre than I’ve done in the past. One of the projects I have been working on for contract level design work is Bad Dude, a run-and-gun platformer that is very reminiscent of the Metal Slug series. Bad Dude is a mobile […]