Platformer: Level Breakdown

This time around, I wanted to do a level breakdown for a different game genre than I’ve done in the past. One of the projects I have been working on for contract level design work is Bad Dude, a run-and-gun platformer that is very reminiscent of the Metal Slug series. Bad Dude is a mobile […]

Roughnecks: Level Breakdown #2

Huzzah, another level breakdown for mobile strategy game, The Roughnecks. Since I already have an explanation of the units currently in the game and how they work, I’m going to jump right into how this level is set up. I’m thinking that this level will actually be the one used to introduce the helicopter unit. […]

Roughnecks Revisited

After fumbling around with the enemy behaviors some more and frustrating myself at their incessant need to run into walls, I decided to take a break from the project and just come back to it in a few weeks. After opening it up the other day, it occurred to me that all of these behaviors […]

The Roughnecks: Level Breakdown

I had planned on making regular blog posts about my two personal projects, a mobile strategy game and a simulated Wii-U tech demo, as I made progress on them. Unfortunately, I hit some pretty big roadblocks with those two pursuits, and had to put them on the back-burner. Besides having been busy with college and […]

In Development: The Roughnecks

For about 2 months now, I have slowly been putting together the first of several personal projects I plan to work on in my senior year of college. I’ve decided to call it The Roughnecks, the title borrowed from the 1997 film Starship Troopers. While re-watching the flick, it rang out as a catchy name […]