The Roughnecks… Rebuilt

After starting and stopping several portfolio pieces that I just wasn’t happy with, I decided to try something different and build a small game myself. To be more precise, I’ll be rebuilding the RTS project I was toying around with in Unreal Engine 4. The project seemed like a great way to learn more about […]

Recruiting For FPS Golf

I decided to attempt to develop the first person shooter golf hybrid after all the positive feedback I received from pitching it to my class. I asked a few people how they felt about working on it; so far I’ve gotten 4 “yes”es and 3 “maybe”es. However, everyone who said yes is too busy right […]