I’ve prepared an improved build of the game to start giving to players who might be interested. I did all of the UI (besides the game logo) myself, and I don’t think I did a bad job overall.



The in-game UI has been updated as well, along with some polish updates like NPCs so levels feel a bit less empty. More levels have been completed, along with some power-ups for the player not running to use in addition to controlling the camera.


Submissions for Boston FIG will be opening soon, and I think this version is in a much better place than the build I entered for the Game Devs of Color Expo back in April. The latest demo version can be downloaded here.